The only actor in all four films is George Kennedy as Joe Patroni. Patroni's character evolves from a chief mechanic in Airport to a vice president of operations in Airport 1975, a consultant in Airport '77, and an airline pilot in The Concorde ... Airport '79.
The first Airport film from 1970 had reviews complimenting the film's influence on the disaster genre and its "camp value."
In 1971, Burt Lancaster, star of the 1970 Airport, said in reaction to the 1970 film's 10 Academy Award nominations, that the film as "the biggest piece of junk ever made."
Port Columbus is primarily a passenger airport. It provides 140 non-stop flights to 34 airports via 6 airlines daily. Traffic reached 6,355,974 passengers in 2014, a 2.1% increase over the previous year.
According to a 2005 market survey, Port Columbus attracts about 50% of its passengers from outside of its 60-mile (97km) radius primary service region. In addition, the airport also handles freight and US mail, with 10,411,920 units of freight and 8,537,279 units of mail passing through in 2006.
Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.
The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.
Marine art or maritime art is any form of figurative art (that is, painting, drawing, printmaking and sculpture) that portrays or draws its main inspiration from the sea. Maritime painting is a genre that depicts ships and the sea—a genre particularly strong from the 17th to 19th centuries. In practice the term often covers art showing shipping on rivers and estuaries, beach scenes and all art showing boats, without any rigid distinction - for practical reasons subjects that can be drawn or painted from dry land in fact feature strongly in the genre. Strictly speaking "maritime art" should always include some element of human seafaring, whereas "marine art" would also include pure seascapes with no human element, though this distinction may not be observed in practice.
Ships and boats have been included in art from almost the earliest times, but marine art only began to become a distinct genre, with specialized artists, towards the end of the Middle Ages, mostly in the form of the "ship portrait" a type of work that is still popular and concentrates on depicting a single vessel. As landscape art emerged during the Renaissance, what might be called the marine landscape became a more important element in works, but pure seascapes were rare until later. Marine painting was a major genre within Dutch Golden Age painting, reflecting the importance of overseas trade and naval power to the Dutch Republic, and saw the first career marine artists, who painted little else. In this, as in much else, specialist and traditional marine painting has largely continued Dutch conventions to the present day. With Romantic art, the sea and the coast was reclaimed from the specialists by many landscape painters, and works including no vessels became common for the first time.
It seems every month for CEFs, there is a new round of distribution cuts at funds. This shouldn't be any surprise as many funds pay out simply unsustainable distributions over the long run ... I think it's really simple ... PimcoDynamicIncome Fund (PDI) ... These companies provide the physical assets that are used on a daily basis whether it's through; utilities, roads, airports, railroads, marine ports, and telecommunication companies ... ....